View Single Post
  #7305    
Old September 11th, 2012 (09:51 PM).
shinyabsol1's Avatar
shinyabsol1 shinyabsol1 is offline
Pokemon DarkJasper!?
 
Join Date: Aug 2010
Gender: Male
Nature: Calm
Posts: 330
Quote originally posted by heyo:
Spoiler:
Heyo!
I have made a script at the beginning of the game in Fire Red, as soon
as you enter the world. For some reason, it has this problem:
(youtube)
/watch?v=ISO7QBRj5RE&feature=plcp

In Advance Map, it is a map script,
and it look like this:
Script Type: Validates values, loads handler to
0x03000EB0 (playback) [02]
Flag: $4055
Value: $0000

The script in
PKSV looks like this:

#org
0x874197A
'-----------------------------------
lock
checkflag
0x4000
if true jump 0x8741A4B ' Flag is set
textcolor
BLUE
applymovement 0x2 0x8740995 ' look_up onspot_up on...
pauseevent
0x0
msgbox 0x8740999 ' \v\h01! I'm gonna mi...
callstd MSG_LOCK ' Built-in
lock command
applymovement PLAYER 0x8741B38 ' look_right end
applymovement
0x1 0x8740991 ' walk_down walk_down ...
pauseevent 0x0
pauseevent
0x0
msgbox 0x8741B56 ' \v\h06: \v\h01, I'm ...
callstd MSG_LOCK ' Built-in
lock command
pause 0x20
applymovement PLAYER 0x8741B36 ' look_down
end
applymovement 0x2 0x8740995 ' look_up onspot_up on...
pauseevent
0x0
pauseevent 0x0
msgbox 0x8741B3A ' ISAAC: \v\h01, pleas...
callstd
MSG_LOCK ' Built-in lock command
pause 0x20
applymovement 0x1 0x8741B36 '
look_down end
pauseevent 0x0
msgbox 0x8741B1C ' \v\h06: ISAAC, calm
...
callstd MSG_LOCK ' Built-in lock command
applymovement PLAYER
0x8741B38 ' look_right end
applymovement 0x1 0x8741B1A ' look_left
end
pauseevent 0x0
pauseevent 0x0
pause 0x20
msgbox 0x8741A74 '
\v\h06: Anyways, you...
callstd MSG_LOCK ' Built-in lock
command
applymovement PLAYER 0x87408D0 ' walk_left walk_left
...
pauseevent 0x0
applymovement 0x1 0x87408D4 ' walk_left walk_left
...
pauseevent 0x0
disappear 0x1
setflag 0x4000
pause
0x20
applymovement 0x2 0x8740995 ' look_up onspot_up on...
pauseevent
0x0
msgbox 0x8741A51 ' ISAAC: Big brother! ...
callstd MSG_LOCK ' Built-in
lock command
applymovement 0x2 0x8741A4D ' walk_left walk_left
...
pauseevent 0x0
disappear 0x2
setflag 0x4001
setvar 0x4055
0x5
release
end

#org
0x8741A4B
'-----------------------------------
release
end


#org
0x8740999
= \v\h01! I'm gonna miss you!

#org 0x8741B56
= \v\h06:
\v\h01, I'm going to miss you\ntoo.\pEveryone in town will. \pYou were a great
deal of\nhelp to me, ISAAC, and my partner,\lCUBONE.\pI honestly wish we could
stay\nlonger for a better goodbye.

#org 0x8741B3A
= ISAAC: \v\h01,
please don't go!

#org 0x8741B1C
= \v\h06: ISAAC, calm
yourself.

#org 0x8741A74
= \v\h06: Anyways, you should visit\nyour
mother to make sure you\lhave everything you need.\pWe have to leave, we are on
a\ntrip to REDWOOD CITY for a\ljob interview.\pGoodbye.

#org
0x8741A51
= ISAAC: Big brother! \nWait for me!!

#org 0x8740995
M
look_up onspot_up onspot_up end

#org 0x8741B38
M look_right
end

#org 0x8740991
M walk_down walk_down look_left end

#org
0x8741B36
M look_down end

#org 0x8741B1A
M look_left
end

#org 0x87408D0
M walk_left walk_left look_right end

#org
0x87408D4
M walk_left walk_left walk_down walk_left look_down end

#org
0x8741A4D
M walk_left walk_left look_down end

Could somebody please
explain to me what I did wrong? It would be greatly appreciated.
This tutorial tells you how to fix that problem:

Link: http://www.pokecommunity.com/showthread.php?t=191500