Script Help Thread (DO NOT REQUEST SCRIPTS)
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September 12th, 2012 (06:29 AM).
Join Date: Aug 2009
should work. You really don't need to use a var for wild battles, either; even if you have "if" statements, it might just be easier for now to hard code it make a custom "wildbattle" for each "if", instead of setting a var, and potentially having a MissingNo.. The case may be that the "wildbattle" command just doesn't accept vars, period. I don't know, so try it without them.
I need use vars becouse my script is more difficult, and bulbasaur is only example. Var will be selected by player , and wilbattle should be selected too (for example: i chose from party pokemons my bulbasaur-setvar 0x8005 0x1, and later wildbattle with bulbasaur). But, yes, i think wildbattle command doesn's accept vars :/
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