Pokemon Java Kit
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September 12th, 2012 (9:58 AM).
Join Date: Aug 2009
Location: Nearby my feet.
Originally Posted by
Everything you described have solutions. I easily found a
to your key problem. I suggest you fix your graphics. It's a 1 minute fix. I don't know how you did not notice it. You did stretch the sprites, I'm looking at your graphics folder now. A depth system shouldn't be hard. It should be a 3 dimensional array that determines which tile to use and which depth (depth would be your z, and you only need 3, ground, middle and top).
Alright the graphics are not mine it's from flame guru's engine I honestly don't feel like moving to C++ and thanks for the tip on the 3D array (I will start on this)
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