Pokemon Java Kit
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September 12th, 2012 (09:58 AM).
Join Date: Aug 2009
Location: Nearby my feet.
Quote originally posted by
Everything you described have solutions. I easily found a
to your key problem. I suggest you fix your graphics. It's a 1 minute fix. I don't know how you did not notice it. You did stretch the sprites, I'm looking at your graphics folder now. A depth system shouldn't be hard. It should be a 3 dimensional array that determines which tile to use and which depth (depth would be your z, and you only need 3, ground, middle and top).
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Alright the graphics are not mine it's from flame guru's engine I honestly don't feel like moving to C++ and thanks for the tip on the 3D array (I will start on this)
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