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Old September 15th, 2012 (08:51 AM).
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Quote originally posted by pinta77:
I need to make a team that consists of no higher then level 50, and no legendaries with rotom and phione as exceptions. This is a generation 4 competition.I'm a bit stumped since my old team was mostly level 100's and 5 of them were legendary.

So i'm starting to form this team based around electric and water types. So far i have

For sure:
Raichu: Knows surf, volt tackle, tail whip () and thunderwave. The surf will devestate unsuspecting ground types

Contemplating:
Phione
Ludicolo: for rain dish effect
Clefable: for the move "follow me" to defend shedinja
Shedinja: I could either have clefable use follow me or save until i suspect my opponent has no more moves that effect it
Jolteon:decent electric type that can learn rain dance to help out ludicolo
Magnetric:lightning rod ability
Slowking:meh, i think it's good, right?

What do you think? Be honest. I'm really not good at making non legendary partys, and id rather be criticized then end up losing my competition
I'll assume this is an OU team because Jolteon is one of the proposed Pokemon. And is this a Doubles Team? Because you mentioned Follow Me protecting Shedinja.

While Surf Raichu seems tempting to use, the event Pikachu from PBR always come with a Hardy nature, so Raichu will only tie-speed with neutral base 100s; Raichu really likes the Speed boosts that Timid, Jolly, Hasty and Naive bring. IMO, Lanturn might be a better alternative; even though it has lower offenses and Speed than Raichu, it has a good support movepool:
-Substitute
-Charge Beam
-Hydro Pump/Surf
-Ice Beam
Nature: Modest
EVs: 52 HP/252 SAtk/148 SDef/56 Spe
Item: Leftovers
Ability: Volt Absorb

or
-Thunder Wave
-Confuse Ray
-Thunderbolt/Discharge
-Surf/Ice Beam
Nature: Calm
EVs: 36 HP/220 Def/252 SDef
Item: Leftovers
Ability: Volt Absorb

(the reason why I suggested Lanturn is because its Water and Electric moves get STAB)

Don't even bother with Phione. It's just a worse Manaphy. It has 80 stats all-round, and 80 is only an average stat. It also has a worse movepool than Manaphy.

Definitely use Ludicolo. It can either go offensive or defensive, whichever suits your fancy:
-Rain Dance
-Surf/Hydro Pump
-Grass Knot/Energy Ball
-Ice Beam
Nature: Modest
EVs: 60 HP/252 SAtk/196 Spe
Item: Life Orb/Damp Rock
Ability: Swift Swim

or
-Substitute
-Leech Seed
-Surf/Grass Knot
-Protect/Toxic/Rain Dance
Nature: Calm
EVs: 232 HP/216 SDef/60 Spe
Item: Leftovers/Damp Rock
Ability: Rain Dish

Don't even try using Clefable in standard play; while it has a good offensive and supporting movepool, as well as Magic Guard, Togekiss can do what it does, only better:
-Thunder Wave/Body Slam
-Air Slash
-Roost
-Nasty Plot/Substitute/Aura Sphere/Follow Me (last one if doubles)
Nature: Bold
EVs: 252 HP/188 Def/68 SDef
Item: Leftovers
Ability: Serene Grace

or
-Encore
-Wish/Roost
-Air Slash
-Thunder Wave/Body Slam/Aura Sphere/Follow Me (last one if doubles)
Nature: Timid
EVs: 252 HP/20 Def/236 SDef
Item: Leftovers
Ability: Serene Grace

Shedinja needs loads of support to even be useful; without that, it's just plain useless. Starmie or Kingdra are better alternatives over it because they hit harder than Shedinja does and both are more useful in general:

Starmie:
-Hydro Pump/Surf
-Thunderbolt
-Ice Beam
-Recover/Rapid Spin
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Leftovers
Ability: Natural Cure

or
-Hydro Pump/Surf
-Thunderbolt
-Rapid Spin
-Recover
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Leftovers
Ability: Natural Cure

or
-Hydro Pump/Surf
-Ice Beam
-Thunderbolt
-Trick
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs/Choice Scarf
Ability: Natural Cure

Kingdra:
-Dragon Dance
-Waterfall
-Outrage
-Rest
Nature: Adamant
EVs: 144 HP/160 Atk/40 SDef/164 Spe
Item: Chesto Berry
Ability: Swift Swim

or
-Substitute
-Dragon Dance
-Waterfall
-Outrage
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers/Lum Berry

or
-Rain Dance
-Waterfall
-Hydro Pump/Surf
-Draco Meteor
Nature: Rash/Mild
EVs: 208 Atk/136 SAtk/164 Spe
Item: Life Orb/Damp Rock
Ability: Swift Swim

or
-Dragon Dance
-Waterfall
-Outrage
-Hydro Pump/Ice Beam
Nature: Naughty/Naive
EVs: 252 Atk/24 SAtk/232 Spe
Item: Life Orb/Lum Berry

or
-Rain Dance
-Surf/Hydro Pump
-Dragon Pulse
-Signal Beam/Hidden Power (Electric)
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Damp Rock/Life Orb
Ability: Swift Swim

or
-Dragon Dance
-Rain Dance
-Waterfall
-Outrage
Nature: Adamant
EVs: 180 HP/252 Atk/76 Spe
Item: Leftovers
Ability: Swift Swim

Jolteon's a decent choice:
-Thunderbolt
-Shadow Ball
-Hidden Power (Ice/Grass)
-Baton Pass
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs

or
-Charge Beam
-Thunderbolt
-Shadow Ball
-Hidden Power (Grass/Ice)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb

or
-Substitute
-Baton Pass
-Thunderbolt
-Hidden Power (Grass/Ice)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers

Don't bother with Manectric; Jolteon can do whatever it does better, even though Flamethrower and Lightningrod in double battles set it apart.

Slowbro is a better alternative over Slowking; its defensive stats are more suited towards checking Fighting Pokemon; Slowking can't really check them well:
-Surf
-Psychic
-Slack Off
-Thunder Wave/Toxic/Light Screen
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Own Tempo

or
-Calm Mind
-Surf
-Slack Off/Rest
-Psychic/Sleep Talk
Nature: Bold
EVs: 252 HP/176 Def/80 SDef
Item: Leftovers
Ability: Own Tempo

or
-Surf
-Psychic
-Grass Knot/Slack Off
-Trick
Nature: Modest
EVs: 252 HP/4 Def/252 SAtk
Item: Choice Specs
Ability: Own Tempo

Rotom-W is another Pokemon to consider because of its access to Hydro Pump:
-Thunderbolt
-Shadow Ball
-Hydro Pump/Hidden Power (Ice)
-Trick
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs/Choice Scarf

or
-Rain Dance
-Thunder
-Hydro Pump
-Shadow Ball/Hidden Power (Ice)
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Damp Rock/Life Orb/Leftovers
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