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Old September 16th, 2012 (09:59 PM).
DoubleDare96's Avatar
DoubleDare96
Pybro
 
Join Date: Aug 2012
Location: California, United States
Gender: Male
Nature: Adamant
Game: Fire Red
Script: XSE

Here is my script
Spoiler:

#dynamic 0x26D4A2

#org @start
lockall
showsprite 0x6
setdooropened 0x20 0x0F
doorchange
applymovement 0x6 @go
waitmovement 0x0
setdoorclosed 0x20 0x0F
doorchange
applymovement 0xFF @step
waitmovement 0x0
msgbox @hey 0x6
applymovement 0x6 @run
hidesprite 0x6
setflag 0x1202
setvar 0x6002 0x1
releaseall
end

#org @go
#raw 0x10
#raw 0xFE

#org @step
#raw 0x14
#raw 0x11
#raw 0x62
#raw 0xFE

#org @hey
= [green_fr]\v\h06: Oh! Hey \v\h01! I am so\nexcited to get my Pokemon! I am\lgonna get there first!

#org @run
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFE

I want to be able to use that to make sprite 0x6 only visible during the event. I set sprite 0x6 to hidden in Advance Map but that makes him only visible during the door animation. After the door animation he is invisible during the @hey pointer where he is talking and is still invisible during the @run animation. Please help me!