Script Help Thread (DO NOT REQUEST SCRIPTS)
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September 18th, 2012 (08:09 AM). Edited September 18th, 2012 by Inkblots.
Join Date: Sep 2012
Okay, I'm brand new to this, so I'm sure it's a really simple fix, but I cannot see what's wrong for the life of me.
I'm just trying to do a simple yes/no script in which the player receives a Treecko if they push yes (copying a script almost directly from a tutorial by Full Metal). However, when I go to test it, "yes" ends up getting treated the same as "no", and I can't get the pokemon. Can anybody see what I did wrong?
if 0x1 jump @haveit
if 0x1 jump @yes
addpokemon TREECKO 5 00 0 0 0
= I have this TREECKO, but I don't want it. \nWould you like it?
= How is my TREECKO doing?
= Oh, ok. I'll find another trainer.
= Here you go. Please take good care of my TREECKO!
Thanks to Ash493 and Alignment, it was the missing "compare" line that was causing the problem
Ash493's recommendation worked, but I'll probably be using Alignment's solution in the future just because I prefer words over numbers
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