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Old September 18th, 2012, 08:09 AM
Inkblots's Avatar
Inkblots
 
Join Date: Sep 2012
Location: Canada
Age: 24
Gender: Female
Nature: Calm
Okay, I'm brand new to this, so I'm sure it's a really simple fix, but I cannot see what's wrong for the life of me.
I'm just trying to do a simple yes/no script in which the player receives a Treecko if they push yes (copying a script almost directly from a tutorial by Full Metal). However, when I go to test it, "yes" ends up getting treated the same as "no", and I can't get the pokemon. Can anybody see what I did wrong?

Game: Ruby
Type: Person event
Editor: PKSV
Script:
Spoiler:
#dynamic 0x740000

#org @main
lock
faceplayer
checkflag 0x200
if 0x1 jump @haveit
message @want
callstd MSG_YESNO
if 0x1 jump @yes
jump @no

#org @haveit
message @howsit
callstd MSG_NORMAL
release
end

#org @yes
setflag 0x200
addpokemon TREECKO 5 00 0 0 0
message @herego
callstd MSG_NORMAL
release
end

#org @no
message @dontwant
callstd MSG_NORMAL
release
end

#org @want
= I have this TREECKO, but I don't want it. \nWould you like it?

#org @howsit
= How is my TREECKO doing?

#org @dontwant
= Oh, ok. I'll find another trainer.

#org @herego
= Here you go. Please take good care of my TREECKO!


<update>

Thanks to Ash493 and Alignment, it was the missing "compare" line that was causing the problem Ash493's recommendation worked, but I'll probably be using Alignment's solution in the future just because I prefer words over numbers

Last edited by Inkblots; September 18th, 2012 at 09:52 AM.