Thread: [Tool] Spiky's DS Map Editor
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Old September 18th, 2012 (02:11 PM).
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Platinum Lucario
The Legendary Master of Light!
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Join Date: Jan 2008
Location: Warrnambool, Victoria, Australia.
Age: 22
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Oh wow, brilliant! I'm glad we have another map editor for the 4th generation... but not just a map editor... but a matrix editor as well!

So I was really excited and immediately downloaded this tool and gave it a try with Pokémon Platinum.

It unpacked and then I looked into the map matrixes, I was amazed how the different map matrixes and how each one was different for indoor and cave areas. Just as I thought there was something very different about the map matrix with indoor areas and stuff. The main area where all the towns, routes and cities are situated on Matrix 0 as we know already.

But then I decided to take a look at the BMD0 model of the map data on Twinleaf Town. But when that happened, I chose Texture 0 for it's textures, and while it was loading in the Debug menu of nsbmd.exe, it crashed at where it said this:
Code:
convert matid = 8
	tex 'nsand': 16-Color [16,16] texsize = 00000080
	pal 'sandset': pixelnum = 256, repeat = 03
Obviously it doesn't seem to like loading certain textures, or maybe there's more textures in the BTX0 file than what nsbmd.exe is limited to.
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