Nintendo Pokemon Rom Editor
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September 19th, 2012 (02:15 AM).
Join Date: Nov 2005
Quote originally posted by
It surely has been a while since anyone has last posted in here. And I see that you're working on the scripting function. It'll be interesting to see what has improved with the tool in the future.
But I do indeed have a question, how can you tell where the actual terrain model data begins? 'Cause I'd like to extract the data and turn it into a .obj file so I can edit it in 3ds Max.
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I don't undertand well what do you ask.
The actual model data starts with BMD0 magic number and end with BDHC (or with end of file)
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