Nintendo Pokemon Rom Editor
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September 19th, 2012 (1:10 PM).
Originally Posted by
I think what he's asking is where the data starts for the physical geometry of the map.
The packed bone command start after polygon definition. There's a preliminary table that contain start offset, size, header size, flag (0x10 for each entry table).
Then there's packed bone command (each polygon usually start with 0x40 (BEGIN_VTXS)). There are a sequence of 4 command id, then there's parameters for each command, then other 4 command id, then the parameters and so on. The polygon usually end with 0x41 (END_VTXS).
I hope I give you the right answer!
Joined Nov 2005
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