: [Essentials script]
Pokémon TCG mod
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September 20th, 2012 (05:34 PM).
Dev of Pokémon Uranium
Join Date: Aug 2007
Location: Rio de Janeiro
Quote originally posted by
At the moment I need two main things: an idea of how things should look, and an idea of how things should work. The two are related, of course; one design for a Library screen will mean it should work in one way, while a different design will require it to work in a different way.
I need direction, a guide to what people want it to be like. Is the way the GBC game works suitable, or maybe a different approach inspired by Yu-Gi-Oh! or something? My only reference is the GBC game, which is obviously old stuff, and I want to know if there's a better way to go about it.
I don't want to waste a whole load of time making a questionnaire about as many facets of the game as I can think of, not least because I'll miss parts, and half of it will be technical. I just need to know what it should end up like, so that I know what I'm aiming for. I need a design document, which means I need to make a lot of decisions about how the game will work.
If you have any opinions about how any aspect of the game should be (card-acquiring, Library, deck-building, duels, AI, defining opponents, etc.), please let me know.
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Maruno, I think the old GBC game worked well enough, BUT there is a japan-only TCG game for the DS. Take a look:
If we do it using the mouse it will be very easy to mimic the mechanics shown in the video. Graphics wise, we should go for the regular 4th gen style I guess... We are already used to it and it's pretty easy to edit etc.
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