I suggest you to make this a string array defined in card rather that several subtypes defined in scripts.
I suggest you to use the actual number and only allow 10 multiples. I predict people having problems with this.
I know how to define the various card properties (I just need to know which ones are needed). Trust me, it's better my way. Smaller HP values are simpler to work with, and if people can't read the instructions and observe the hundreds of example cards, I'd say there's something wrong with them rather than the system being at fault.
Disagree. Put a number option (1-6) for more convenience
Disagree, Probably Isn't possible to put all in one page, so put two with the second page a continuation from the first one.
Put also a money/coins/card points option from buying boosters or cards.
I prefer this as a mode for Library.
I understand that duels are only done with either 3 or 6 Prize cards, which is why I wrote that. 1 is rather unfair as there's too much chance involved in the early game, and any other number seems random.
You can disagree all you want about the layout of the card summary, but it hasn't even been designed yet. All I know is that it's impossible to fit all the information on one screen, and I know how the GBC game does it, which is what I wrote. I don't know whether it will just show the entire card image (probably not), or show screens similar to the GBC game. It's up to the artists.
The Card Dex performs a different function to the Library. The Library shows you what cards you have (and how many you have), while the Card Dex is mainly used to show you what you're missing (just like the Pokédex, including where you can get missing cards from - booster packs are based on sets). The Library also has many pockets, making it impossible to use it as a set completion record. The Card Dex will remain as a separate feature.
Instead of Hand, Attack, Check, Pkmn Power, Retreat and Done, I suggest you to use Hand, Action (with Attack and Done options) and Board (with Pkmn Power and Retreat options).
I prefer that you use the pokémon card artwork rather that the entire card.
I imagine it would work like Asobikata, in that you select a card and a pop-up menu appears listing the appropriate actions that card can do (rather than the GBC method of choosing the action first then finding a card that can do it). The card graphics in the duel screen would have a number of icons on them, indicating a few things (whether retreat is possible, whether it has a PokéPower, whatever).
It would be best to use card templates, and just have card-specific illustrations.
Anyway, well-done design document. I should probably start making 'em for my projects instead of just jotting down random notes. I wish you the best of luck with your TCG game, but we might just become rivals if I include the TCG in my Pokemon game. But that might even be beneficial...
That's why I won't consider you a "rival". Sharing ideas would be beneficial, of course, particularly between two people who are actually working on such projects.
I'd also really like to see the gameboard incorporated into the game. Essentially a background that will be different every time you play, to mimic the different poster/board things that come with the booster packs nowadays. This would be a great incentive to get more artists aboard, since they could literally draw almost anything for the boards.
I'd say show the overall board between turns, and then when it comes time to attack, the screen switches to the gbc style card vs. card set-up.
Lastly, I'm free as a artist for whatever when the framework gets set-up. I know that doesn't help you right now, but whether it be menu design, card art, or whatever, I can help.
By the way, when I say "artists", I mean: "anyone of you people who want to make a doodle in Paint of how you think something should look or be laid out". You don't need to be a good artist; you just need to visually show where you think the discard pile should appear (or whatever).
I need this concept art now. I can't really make any progress at all until I know what the screens are supposed to look like (and I'm bad at that). The more art, the better. Draw everything. Thanks.