Thread: [Essentials script] Pokémon TCG mod
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Old September 23rd, 2012, 01:28 PM
the__end's Avatar
the__end
Pixel Artist
 
Join Date: Apr 2010
Gender: Male
Quote:
Originally Posted by Maruno View Post
Thanks for the card images, but we shouldn't be using images of the whole card. We just need the illustration itself. Making those should wait, though, until we've decided what a card is actually going to look like (e.g. the size of it, which will depend on the designs of the various screens). Ideally, a card will look the same in every screen (except the Card Info, where all its information will be displayed rather than just the important stuff).
well imo its better to use the whole card because the use of a blank card where you add the illustration like in the gbc games is limited after a certain point...
you know in the newer cards the pokemon started to go out of the card window...
look at this example: http://pokebeach.com/scans/next-dest...-mewtwo-ex.jpg

there are 2 sizes i would suggest for a card...
first we need a small image like the cards i uploaded in my previous post (132x182 pixel)
the other one is a full view of the card like these: http://www.mediafire.com/?wqw1ug175vpc7gc
their size is 276x380 which barely fits in the current screen size of essentials...
you can see & read almost anything in this size...
it looks even better with the newer cards where you have a lot of details...
ahh and of course we need tiny cards for the library screen...
they dont need to have any details so a tiny card for each card type should be enough...

Quote:
Originally Posted by Maruno View Post
Your design certainly looks nice, but the layout needs improving.

The whole point of the Card Dex is for it to display a list, which means it's better if you can see more of the list at once. What you've done is waste some vertical space for the header and footer, and then space out the list more than necessary (48 pixels per line as opposed to the standard 32), resulting in just 5 entries visible at once.

The only sorting method will be by index number, so the footer is completely unnecessary.
i will improve these points...
i hope i can make 10-12 card names visible at once next time...
and well a sorting method for the card dex is not that use full...
but we need a sorting method for the library right?
otherwise it would take hours to make a deck...

Quote:
Originally Posted by Maruno View Post
I don't know whether we'll bother with "seen". It's simpler to use just "owned". And in that case, there's no need for an icon to show that a card is owned - the name being shown will suffice.
without the "seen" option how will the players know which cards are missing in their collection?
after seeing a card (for example in battle) that you want to have how are you supposed to get it if you dont know which boosters you need to open?
its like in the pokemon games you know...
if you dont know the location where the pokemon are you cant find them without some luck...
it would be almost impossible to get a rare pokemon with a 1% rate to find...
with rare cards its even worse because there are tons of them and if you have the luck to get one its most likely not the one you wanted...

EDIT
changed the layout a little bit...
http://www.mediafire.com/?sfy9y87az6p75rw
screenshot:

if this is ok for the beginning i will start work on the card info screen...

Last edited by the__end; September 23rd, 2012 at 03:30 PM.