Quote:
Originally Posted by thedudemister
I got that too at first, you need to put a value here
"expspeed # exp speed here"
like this
expspeed=10 #exp speed here.
It should work now.
I am still unable to figure out where to put this @currenthp minus @endhp?
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I can't believe that I forget the number in expspeed XD! I recommend to use 4.
I found a easier way to display the damage, in PokeBattle_Move, after line 'def pbEffectMessages(opponent)' add:
Code:
if(opponent.damagestate.calcdamage>0) #test
@battle.pbDisplayBrief(_INTL("{1} damage!",opponent.damagestate.calcdamage))
end