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Old September 26th, 2012 (06:17 AM).
thedudemister's Avatar
thedudemister
Pokemon: New Order
 
Join Date: Nov 2008
Quote:
I found a easier way to display the damage, in PokeBattle_Move, after line 'def pbEffectMessages(opponent)' add:
Code:
    if(opponent.damagestate.calcdamage>0) #test
      @battle.pbDisplayBrief(_INTL("{1} damage!",opponent.damagestate.calcdamage))
    end
Thank you. It is working but is there a way to move the damage amount to show on top of the Pokemon's sprite instead of in the message section?

Thanks,
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