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Old September 28th, 2012 (12:42 PM). Edited September 28th, 2012 by squirrelfeet.
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squirrelfeet squirrelfeet is offline
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Join Date: Apr 2012
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Quote originally posted by Inkblots:
This was a great idea for a challenge. I'll almost definitely be trying it again at some point. It definitely meets the definition of "challenge," having to restrict healing so severely, and keep track of not just HP, but PP. Not to mention, it's great to get that slightly scared feeling when you go into a battle, because you know if you mess up, you're going to lose, only have one or two useable pokemon for the next little while, or at the very least have a pokemon's training screwed up and be forced into a battle underprepared. Way more interesting than the traditional way of playing
You can always save, Inkblots! The issue with that is saving at the right time, for if you save while you are in a bad position you could force yourself into game-over, and it still retains possibilities of running out of facilities. Thanks for the feedback, though.
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