I'm actually more comfortable with C++ than the language used in RMXP. Nor have I dropped working on the RMXP version until everything is sure to be able to be converted easily and efficiently for C++. There is a program being written much like RMXP but using C++ instead of RGSS output meaning that there will be a full eventing system and mapping function in it as you see in RMXP. Which already has massive progress. I haven't changed direction, only added possibilities.