Pokémon: Phoenix Rising
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September 30th, 2012 (04:52 PM).
Join Date: Apr 2009
I'm actually more comfortable with C++ than the language used in RMXP. Nor have I dropped working on the RMXP version until everything is sure to be able to be converted easily and efficiently for C++. There is a program being written much like RMXP but using C++ instead of RGSS output meaning that there will be a full eventing system and mapping function in it as you see in RMXP. Which already has massive progress. I haven't changed direction, only added possibilities.
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