Game Boy Player for FireRed
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October 1st, 2012 (05:02 AM).
Join Date: Oct 2011
Quote originally posted by
Technically, if you called the variable music switcher first, then called mine, it would work, but there's more to it than that since mines relies on specific code changes at positions in the ROM which would conflict with the variable switcher.
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I'm not going to further delve into what you mean by, "but there's more to it than that..." since I wouldn't know what to say about it. Would it seem more viable to make a new batch of code that combines both functions into one or do what it sounds like you're thinking of doing (have one refer to the other)?
I'm just wondering because it seems unfortunate for people to have to choose between one or the other as far as features in hacks go, but it's kind of understandable in this case.
I inserted jingles and they worked fine. So that's odd.
Actually, the two instances I mentioned are the ONLY ones which that happens for. All other jingles (and songs, for that matter) work fine. In your observations, can a new tune just be put in its place through Sappy alone, or does it have to be of a certain length?
I seriously doubt my second guess of that question because re-assembling the exact same tune for one of those two instances still causes the same problem.
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