Spiky's DS Map Editor (NOW OPEN-SOURCE)
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October 1st, 2012 (8:01 AM).
Originally Posted by
Oh, yay! Another new version! I'm gonna start using it right away and start testing it out on HeartGold and SoulSilver.
Btw, I have been using the 3dvia screenshot method on NSBMD and opening it up in 3ds Max, for the B/W and B2/W2 maps. But the problem is... the textures are so small... that you have to go through the effort of resizing the materials in 3ds Max.
Just wondering... is there any way to doing it so that the materials remain at the same size on the polygons?
Well, I have taken the map thing one step further and now you can export map models with textures (it asks you for the tileset to use). The only reliable method I know for keeping textures in MKDS Course Modifier, but I'm not entirely sure if the current version has NSBMD to OBJ enabled yet. Models converted with that tool keep their textures if imported into Sketchup or Blender, for instance.
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