: [Essentials script]
Pokémon TCG mod
View Single Post
October 1st, 2012 (11:57 AM). Edited October 1st, 2012 by UnderMybrella.
Some Game Developer
Join Date: Jan 2011
For an AI looking forward, why not do the opposite of the AI does? What I mean is, in Pokemon Essentials, the AI checks for moves, type advantages, etc. So why not so something similar-ish, but on the player's side? so check the players energy to attacks, types, etc. just an Idea
Also, in terms of effects, why not define the basic ones with parameters(e.g. Many cards have multiplication damage, based on coin flips. So why not have an effect of, flip a coin x times, attack does Y times the number of b. So the function code, if I'm not mistaken, assuming the code is 012, then coin is getting flipped twice, and it is times 50, and it's based on heads, then the code would be 012(2, 50, true). Not sure if valid though) It's just an idea, but would really help save space
The Monoball Challenge - Have you got what it takes to catch 'em all, but with only one type of Pokéball?
Also Known As:
Formerly known as Anglican
View Public Profile
Send a private message to UnderMybrella
Find all posts by UnderMybrella
Find threads started by UnderMybrella
Ignore Posts by UnderMybrella