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October 2nd, 2012 (10:52 AM).
Guess who's back?
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Looks very... Minecraft-y. I like the tiles.
How does the terrain generator work? Are you laying down layers of materials? If so, you'll be missing some cool landscape features such as overhangs.
I actually made something similar over a year ago. The way I did it was to use 2D Perlin noise added to a vertical gradient; the values of the noise above a certain threshold were stone, and those below were air. Values in the middle would map to soil, so you get a nice band of soil between your air and rock. Once you have a basic terrain shape, you can decorate it by adding ores to random stone tiles, and grass to soil with air above.
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It's suppose to look minecrafty. It's not gotten far at the moment. I'm still learning but I'll try see if I can get overhangs in.
Joined Feb 2009
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