Quote:
Originally Posted by thedudemister
Yes. So I guess its a lot of work then, could you maybe direct me to some kind of tutorial where I may be able to figure out how to do it? I tried searching for a tutorial on how to write scripts but have had no luck so far. I am looking for something like the websites that show you had to do CSS or html. All I have been able to figure out so far is basic editing like moving things and changing some text.
Thanks,
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You probably need to create a variable to put the damage number and put a update method in 'def pbGraphicsUpdate', something like:
Code:
if @damagenumber!=0
do animation
@damagenumber=0 if animation ended
end
I made a guide that show how simple scenes works in essentials
http://www.pokecommunity.com/showthread.php?t=286554. I can't link here to others forums, so I can't post links to RGSS tutorials. Try to find on google. Note that to you make this damage pop up effect you needs a certain experience with programming.
Quote:
Originally Posted by IceGod64
Um.... What?
Would'nt it be more efficient to just change
Code:
if @animatingHP
if @currenthp<@endhp
@currenthp+=1
elsif @currenthp>@endhp
@currenthp-=1
end
refresh
@animatingHP=false if @currenthp==@endhp
end
to
Code:
if @animatingHP
@currenthp = @endhp
@animatingHP=false
end
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For question 1: Yes! I only pasted a code that I made to my game a long time ago to HP bar speeds up.