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Old October 3rd, 2012 (12:06 PM).
thedudemister's Avatar
thedudemister thedudemister is offline
Pokemon: New Order
 
Join Date: Nov 2008
Posts: 84
Quote:
Originally Posted by FL . View Post
You probably need to create a variable to put the damage number and put a update method in 'def pbGraphicsUpdate', something like:
Code:
if @damagenumber!=0
  do animation
  @damagenumber=0 if animation ended
end
I made a guide that show how simple scenes works in essentials http://www.pokecommunity.com/showthread.php?t=286554. I can't link here to others forums, so I can't post links to RGSS tutorials. Try to find on google. Note that to you make this damage pop up effect you needs a certain experience with programming.

For question 1: Yes! I only pasted a code that I made to my game a long time ago to HP bar speeds up.
Well maybe in the future I will do it. As of now I have no idea where I would start or what to do. I did a Google search for the tutorial found some right away. I wasn't sure what the coding was called so that why I could not find any before.

I am curious would it be more simple to have the damage show on the HP bar? For example: The bar would shake and show the damage that was done.

Thanks,
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