Thread: [Tool] Spiky's DS Map Editor
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Old October 4th, 2012 (12:20 PM).
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Pike15 Pike15 is offline
 
Join Date: Apr 2012
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Quote originally posted by PokémonShinySilver:
Where it says "3D Model", click "Export with Textures" to save the map as .nsbmd, after that... convert the file into an .obj file with MKDS Course Modifier. Even if it's made for Mario Kart DS, it works for any Nitro System Build Models (.nsbmd, .bmd0). I've just converted Nuvema Town into an .obj using that tool.

Once you've converted the map, open it with Autodesk 3ds Max 8, after editing the map, save it as an .imd file using the Nitro Plugin for 3ds Max (which you can search for it on Google), which you can then open up with NNS 3D Material Editor (again, you'll have to search for it on Google), and there's a tool to convert the file into .nsbmd.
So i can make a complete game with fully edit maps??
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