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Old October 5th, 2012 (11:56 AM).
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Platinum Lucario Platinum Lucario is offline
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Join Date: Jan 2008
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Also when using B/W or B2/W2, once you've compiled an .imd file into .nsbmd using G3DCVTR, you can import the model of the map manually with a hex editor, in the same way as you've extracted it manually. I think I should make a guide on how to edit maps in B/W and B2/W2, 'cause it's done in the same way.

Another thing you can do before compiling an .imd into .nsbmd, you can open up the .imd using NNS_3D_Material_Editor, which is another official Nintendo development tool for Nintendo DS game development in the Nitro SDK.

NNS_3D_Material_Editor can be found on some websites, but Google is your friend for that. Though I have to admit... it is very hard to find though. lol Almost no one would be able to find it. Maybe I'll have to upload the Nitro SDK to some torrent sites, so that people searching Google will be able to find them.
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