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Old October 6th, 2012 (7:44 PM). Edited October 6th, 2012 by VERGUNDAI.
RomHacker, Unity 3D Maker
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 19
Gender: Male
Nature: Quiet
Posts: 109
Yes, I'm working on Multiple Hacks testing maps...

- some maps fail at texture so when you add new polygons it always ends up in different textures(while in the game.)

Problem is that 3DS Max 6 has nitro plugins working with 3d material editor but the obj2max import plugin is really messy or loads wrong textures.

*If anyone knows how to install nitro-sdk on Max 8 please tell me!
--> when i install the nitro plugin into Max 8 it loads plugin errors, but some people were able to install it onto Max 8.

* Why Max 8 or 2010, you can load textures without fail and edit it.

Also I might soon post my RomHack of Platinum/ or Heartgold.
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