
October 8th, 2012, 05:19 AM
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PokéScripter
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Join Date: Nov 2010
Gender:
Male
Nature: Sassy
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Quote:
Originally Posted by droomph
She's focusing on doing the scripts first, so we're more than glad that you're willing to look into it!
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She? I'm no she. =P
Quote:
Originally Posted by VERGUNDAI
My progress...,
- Just starting a program on editing the OW sprites
and it's not editable yet because some sprites don't have correct pallete offsets...
If anyone find sprite pallette offsets pm me /but I might find it soon..
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I'm not sure about palettes, but I do know a bit about how the SIR0 files (in the BIN files) are organized.
All of the images of each Pokemon are in their own SIR0 file, and there are 593 of those. (The bin file is just a collection of those SIR0 files.
Format of the images are in 8x8 blocks, 4 bits per pixel.
How the image is laid out is shown right after the pixels. I do not know where the palette data is stored, though.
Outline:
More notes on how Data is arranged:
I also looked a little into the format, and noticed the near end of file's offsets, -(0xF7), give you the correct offsets to the pictures. But that's all I know, and that's also as far as I'll look into it for now =) If someone wants to figure it out from there, be my guest. =D
Edit: I may as well mention, the sprites for the Pokémon are in m_ground.bin, in the MONSTER folder, if you unpacked the ROM. And I only know the offsets are true for the Bulbasaur file. It may or may not be the same for the others.
Last edited by Nerketur; October 8th, 2012 at 06:05 PM.
Reason: Made a few things clear.
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