Thread: PokeDS
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Old October 9th, 2012, 09:50 AM
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DaSpirit
Mad Programmer
 
Join Date: Jul 2007
Location: New York City
Gender: Male
Nature: Quiet
The second image seems like a bad idea to me. It's easy to visualize but it uses more data than it should. Each pixel would be 3 bytes (or 4 if you're using alpha transparency). 256^3 (or 4 lol) seems like it would be too many possibilities. Consider using a black/white collision image instead, where you would only need 1 byte (char) per pixel. There is no way you would use more than 256 possibilities.
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