[Question] NeoMode07 in Essentials?
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October 11th, 2012 (09:30 AM).
Join Date: Mar 2005
Quote originally posted by
I'm working on H-Mode7 : ) I just need to figure out connected maps and fix some VERY minor bugs.
In the end run yes it does work (with some heavy scripting), but it would mostly be pointless when I release my H-Mode 7 pokemon.
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I'm afraid I can't tell you where but in Essentials: Online, there is some code that should help you with the connecting maps. It took me a very long time to figure out how to get them to redisplay after Netplay's code broke them so I don't suggest trying to figure it out from scratch.
In fact, check out lines 563 to 580 in Essentials: Online. Those are some (if not all) of the modifications I made. From what I can see, some of the definitions in Game_Map were replaced by Netplay functions - I assume it should be the same case in mode 7 (it was back when I tried to port it myself, never finished it though).
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