: [Gen V]
BW2 Sand Team
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October 13th, 2012 (1:54 AM). Edited October 27th, 2012 by wolf.
Fight Off Your Demons
This will be the first of many teams I will be making for BW2. I chose this route first because I wanted to make use of Landorus' awesome new forme, among other things. I should mention that this is for Wi-Fi singles, not PO. I'm especially looking for any holes or weaknesses it may have.
Relaxed Tyranitar @ Chople Berry
Sand Stream / 252 HP, 252 Def, 4 SpD
With this set, I can always lead with Tyranitar and decide what to do depending on what my opponent leads with. I chose to go a physically defensive route for 2 reasons;
-If my opponent leads with hazard user, a taunter or anything of the sort I can swap to my Xatu and use it to my advantage
-If my opponent leads with a special attacker, I can swap to my Gothitelle and trap it
The moveset of this Tyranitar serves 2 goals, getting Rocks up and setting up on physical opponents, especially outraging dragons, with Iron Defense - something that will upset my opponents life if all they have left are physical attackers after my Gothitelle does its job. The Chople berry will allow getting rocks up at least without risking losing my weather inducer.
Timid Raikou @ Choice Scarf
Pressure / 4 Def, 252 SpA, 252 Spe
-Weather Ball (100 BP Rock attack during a Sandstorm)
This is pretty straight forward. I chose these moves because I tried to avoid the most popular Raikou build and end up being predictable. Some other choices were HP Ice, Grass and Fire or Extrasensory, but I thought what I chose would compliment my team the best, but I could be wrong. Aura Sphere is for hitting steels and Mamoswine.
Adamant Excadrill @ Shed Shell
Sand Rush, 4 HP, 252 Atk, 252 SpE
I went for the typical build for sweeping. I gave it a shed shell because arena trap Dugtrio could be a problem.
Bold Xatu @ Leftovers
Magic Bounce / 252 Hp, 252 Def, 4 SpD
I love Magic Bounce for obvious reasons. I've incorporated Xatu/Espeon into almost all of my teams. For this one, I chose it to be physically defensive because Gothitelle should be able to handle all special attackers. It also gives Thunder Wave support. In the past, I've been able to score a lot of KOs spamming Night Shade/Roost against a crippled opponent.
Adamant Therian Landorus @ Choice Scarf
Intimidate / 4 Hp, 252 Atk, 252 Spe
Also a pretty standard build for Landorus. But I chose Outrage over HP Ice, so I could keep Adamant etc
Calm Gothitelle @ Shell Bell
Shadow Tag / 92 Hp, 164 SpA, 252 SpD
-Hidden Power Rock
This is a Pokemon I'm pretty excited to test out. It was finally released as an event recently. Basically my build for this Gothitelle revolves around it switching in on special attackers and trapping them in combat, so naturally I went for a Calm nature and max Special Defense with some HP.
I chose HP Rock because a huge threat to my team are enemy weather inducers. Rock hits both Abomasnow and Ninetales, while Thunder Bolt hits Politoad. I also gave it Heal Bell so that it can't be Toxic stalled while also supporting the team. I figured I'd round off the build with Calm Mind since I could use its trapping powers and defenses to set up.
The main goal of this Gothitelle is to trap enemy weather inducers and kill them so that my the rest of my team can do its job without interruptions.
That should be everything, so thanks for reading. I'm really looking forward to any changes people may suggest. I'm a bit unsure about some movesets, and maybe some EVs, and probably a few items.
EDIT: After talking to someone, I'll probably be swapping Raikou for a Storm Drain Cradily. :C
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