Zelda: Oracles Engine; for Game Maker
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October 16th, 2012, 06:04 PM
C++ Developer Extraordinaire
Join Date: Dec 2009
Sorry bro, but the STL is bad because you cannot directly control how it allocates memory. No professional game developers uses it because of this. It relies on the heap too much rather than on the stack which is considerably slower. It's not designed for games. It's made for general use. You should read about programming game engines, I have a book (written by the lead of Naughty Dog) that I refer to.
The STL has been used in many professional games also it's defined by the very same standard document that defines the language itself.
interesting how your trying to tell me what to do..
Don't try to suggest something like this.
But im done with this arguement...
OP, is this gonna be a SDK for others to use or a game in development? If its an SDK can it be used with the free version of GM?
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