Adding New Moves and Creating New Move Effects
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October 17th, 2012 (04:43 AM).
Glory To Arstotzka
Join Date: Jun 2009
Excellent tutorial, sir. Although, I did notice you forgot to change the animations pointer in PGE's ini, which could lead to bugs down the line.
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Funny, I was just thinking of this the other day. Finally, now with Jambo's patch, Rush's Pokemon Sprites, and now the ability to insert new moves, we can finally have 4th and 5th gen Pokemon and there moves in Pokemon Fire Red! Now if only we could add new abilities...
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We CAN add abilities (as I have done in my 649 Patch Project). Unfortunately, however, the vast majority can only be inserted at an ASM level, making it largely inaccessible to most hackers. Some can be inserted at the Battle Scripting level though, such as adding the Multitype clause to Transform.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
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