Pokemon Java Kit
View Single Post
October 25th, 2012 (1:16 PM).
Join Date: Sep 2011
Originally Posted by
Alright, I've already done the switch to OpenGL, but I am re-writing my engine as of I didn't think the way this was originally written was most optimal at all.
When you switched to opengl, didn't it start using more CPU?
View Public Profile
Send a private message to Xavier_PokeNation
Find all posts by Xavier_PokeNation
Find threads started by Xavier_PokeNation