Thread: [Engine] Pokemon Java Kit
View Single Post
  #28  
Unread October 26th, 2012, 02:31 PM
hansiec's Avatar
hansiec
Scripting Genius
 
Join Date: Aug 2009
Location: Somewhere on earth where else?
Age: 16
Gender: Male
Nature: Adamant
Yes, it started using slightly more CPU, but in exchange for 1000+ fps.

Quick update here:

I added tilesets instead of individual tile images, these can be any width/height as long as it's divisible by 32 (because each tile is 32x32 in size). (Tiles used in RMXP will work!) I also did the same for characters, meaning a character must be divisible by 4. (Again RMXP characters will work!)

Edit:
Larger maps which load EVERY LAST TILE at once (500x500x3) will get around 70-100 fps, but this does not include the anti-lag I will insert.
__________________
My Game:



Last edited by hansiec; October 26th, 2012 at 07:17 PM. Reason: Your double post has been automatically merged.
Reply With Quote