Pokemon Java Kit
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October 26th, 2012 (6:31 AM). Edited October 26th, 2012 by Umbra.
Join Date: Aug 2009
Location: Nearby my feet.
Yes, it started using slightly more CPU, but in exchange for 1000+ fps.
Quick update here:
I added tilesets instead of individual tile images, these can be any width/height as long as it's divisible by 32 (because each tile is 32x32 in size). (Tiles used in RMXP will work!) I also did the same for characters, meaning a character must be divisible by 4. (Again RMXP characters will work!)
Larger maps which load EVERY LAST TILE at once (500x500x3) will get around 70-100 fps, but this does not include the anti-lag I will insert.
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