Thread: [Engine] Pokemon Java Kit
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Old October 26th, 2012 (6:31 AM). Edited October 26th, 2012 by Umbra.
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Umbra Umbra is offline
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Join Date: Aug 2009
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Age: 19
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Yes, it started using slightly more CPU, but in exchange for 1000+ fps.

Quick update here:

I added tilesets instead of individual tile images, these can be any width/height as long as it's divisible by 32 (because each tile is 32x32 in size). (Tiles used in RMXP will work!) I also did the same for characters, meaning a character must be divisible by 4. (Again RMXP characters will work!)

Larger maps which load EVERY LAST TILE at once (500x500x3) will get around 70-100 fps, but this does not include the anti-lag I will insert.
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