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Yes, it started using slightly more CPU, but in exchange for 1000+ fps.
Quick update here:
I added tilesets instead of individual tile images, these can be any width/height as long as it's divisible by 32 (because each tile is 32x32 in size). (Tiles used in RMXP will work!) I also did the same for characters, meaning a character must be divisible by 4. (Again RMXP characters will work!)
Edit:
Larger maps which load EVERY LAST TILE at once (500x500x3) will get around 70-100 fps, but this does not include the anti-lag I will insert.
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My Game:

Last edited by hansiec; October 26th, 2012 at 07:17 PM.
Reason: Your double post has been automatically merged.
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