Questions about Magikarp
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October 26th, 2012 (03:04 PM).
on a break, like Samus!
Join Date: Sep 2008
Quote originally posted by
Is Magikarp truly powerful enough to spend time getting and not evolving, or are all these people trolling me successfully?
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They're trolling you. I'm unsure whether or not you're trolling as well. But anyway...
Like Zeffy said, Magikarp is simply too weak to pose a threat regardless of what it uses. Magikarp only has 10 base Attack, and even a 200 base power move isn't going to help it much. I'll post a damage calculation to give you an example.
252+ Atk Magikarp Flail vs. 4 HP / 0 Def Latios: 96-113 (31.78 - 37.41%) -- 90.8% chance to 3HKO
I chose Latios because it has 80 base HP/Def, which is not too high but not too low. Still, Latios is quite fragile and Magikarp only 3HKOes it with a max powered Flail. Even a Lucario 2HKOes Latios with Close Combat, and that's taking into account the Fighting resist.
252+ Atk Life Orb Lucario Close Combat vs. 4 HP / 0 Def Latios: 150-177 (49.66 - 58.6%) -- 99.61% chance to 2HKO
Not to mention it would be difficult getting Magikarp down to 1 HP safely when practically everyone uses Stealth Rock and/or Sandstorm. Simply put, it isn't going to work. I doubt it would work even against the worst of players.
Also, use this calculator for damage calculations.
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