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Old October 28th, 2012 (08:55 AM).
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Mr. Mammoth
One cool snowman
 
Join Date: Aug 2011
Location: Wherever there is ice
Age: 18
Gender: Male
Nature: Relaxed
Chapter 2 part B.

Route 17 part B
Theme Music
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Hah, you thought that you were done with Route 17, didn’t you? Well guess what? You’re wrong. Amazingly enough, Route 17 is divided into two parts, why? Well, sit down and I’ll tell you.

After the light had spawned all of the vegetation had gone, people were just too amazed to even scrutinize the whole region properly. It wasn’t until a bit later that everybody found out the diverse quirk that made Route 17 get split in two parts. While part A is sort of a barren land consisting of hills and flatland, part B is more of a lush environment with trees, green grass and diversity in Pokémon.

Why the two parts of the same Route are like this, no one knows. Scientists speculate that because part B is closer to the sea of Orre, the earth here is much more nourished. Others believe that underground lakes play a huge part in this development. And later studies shows that this might in fact be true as some small “water-holes” of mud and swampy water has surfaced, making the fauna very diverse here. Because of the moist earth, this is the primary home of many Grass-types and Ground-types.

Since this part is closer to Gateon Port as well as water, many other kinds of Trainers than Hikers gather here. It’s typical to find people sitting by the medium sized water-holes dotted across this part of the Route after a long and exhausting journey. What especially brings tired travelers joy other than the clear water is the breeze that always seems to be coming from the sea.

***

You may interact with other players here, however you may only do so via Joint-posting.

You may not move onto the next area, although you may go back and forth between here and Gneiss Town.

There is no PokéMart here either. But as with the Hikers on the first part of the Route, people who have traveled long distances might trade goods with you or heal your Pokémon.

***

Wild Pokémon



Wooper
Level: 9
Moves: Tackle | Tail Whip | Bubble
Rarity: Common
Description:
This jolly little Pokémon is seemingly without worries as they prattle about near the muddy parts of the route. They have mostly no fear of being disturbed as they are covered in a poisonous film which stings a bit upon contact.



Sandshrew
Level: 9
Moves: Scratch | Defense Curl | Sand Attack
Rarity: Common
Description:
Sandshrew are a little more careful about where they wander around than Wooper. However, their hard skin gives them good protection from attackers. They usually travel in packs, but there of course exist lone ones which are usually more aggressive due to the fact that they are alone.



Bellsprout
Level: 9
Moves: Vine Whip | Wrap
Rarity: Common
Description:
This plant-like Pokémon can often be found planted in the ground, waiting for insects or other prey to come around. Should you as a human fit a Bellsprout’s definition of food, which is unlikely but it can happen, the smartest thing to do is to avoid their vines which shoot up from the ground and grabs prey one they’ve found it.



Hoppip
Level: 9
Moves: Splash | Gust | Synthesis
Rarity: Common
Description:
A ship full of bred Hoppip headed for other parts of Orre got caught up in a powerful storm which let out and blew away the whole lot of the Grass/Flying-types. They were later found in great numbers around Route 17 part B and the government decided to leave them there. These sorrow-less Pokémon are often found drifting about on the winds that occasionally pass through.



Cottonee
Level: 10
Moves: Gust | Growth | Absorb
Rarity: Uncommon
Description:
Much like Hoppip, these Pokémon are found traveling with the winds. They have found some sort of “partnership-state” with said Hoppip and they usually accompany the Grass/Flying-types for protection.



Psyduck
Level: 10
Moves: Confusion | Tail Whip | Water Gun
Rarity: Uncommon
Description:
Psyduck are dopey creatures which seem quite contradictory to their name since they never emit psychic powers unless driven over the limit of their mental capacity. I.e. they only exhibit extraordinary mind-powers when you give them a headache.



Phanphy
Level: 10
Moves: Tackle | Sand Attack | Growl
Rarity: Uncommon
Description:
Phanphy travel in herds much like Sandshrew, however due to their hard skin and persistency, herds of these elephant-Pokémon are normally smaller than those of the previously mentioned earth-mice. Even though they are normally peaceful creatures, you should never agitate a Phanphy, they are known to be able to move smaller cars for a reason.



Ponyta
Level: 12
Moves: Ember | Stomp | Swagger
Rarity: Rare
Description:
Ponyta is usually found roaming the plains, but they occasionally go down to the small bodies of water to drink. They have a feud about living on the plains which they currently share with Blitzle. Due to said feud, they aren’t often close to humans, so you find at most three in a row.



Blitzle
Level: 12
Moves: Spark | Charge | Swagger
Rarity: Rare
Description:
Blitzle and Ponyta have been at each other’s necks for a long time about who gets to live where and such. This has made both these species of Pokémon more aggressive than they usually are which means that they won’t hesitate to attack anyone they regard as enemy.



Frillish
Level: 13
Moves: Astonish | Absorb | Rest
Rarity: Very Rare
Description:
Frillish are rarely seen since they like many other ghosts feed off of the life-source of Pokémon as well as humans. Thus, they like to hide in the water and wait for something to come along before they throw themselves at their unsuspecting prey. Thus, you'd be lucky to even find two of them in a row.


Mudkip
Level: 13
Moves: Tackle | Water Gun | Iron Tail
Rarity: Very Rare
Description:
When news about the population of Mudkip in Route 17 B arrived, people became like crazy and attempted to catch as many of them as possible. Due to these events, Mudkip has become more afraid of humans than normally, so they usually reside deep down in the muddiest parts of the water-bodies. Mudkip only come out these days to eat, which they rarely do since they provide themselves with plants growing on the muddy bottom of their homes.
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