Pokemon Java Kit
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October 28th, 2012 (10:10 AM). Edited October 28th, 2012 by A Dork of Pork.
A Dork of Pork
Join Date: Aug 2009
Location: Nearby my feet.
Alright, here's another update:
I re-scratched the project (again I did not like the structure, but this time I do like the structure of my system)..
Here are some things I added:
Added a better image loader,
Added some image functions (such as setting the alpha, color, rotation),
Added 3D support, currently it's only a block, but it's getting there.
Added an HTML file such as what essentials used to have (I shall build this up along the way as I add more features).
Added Scene Support (I don't know if I said this already, but it's like Scenes in essentials. Scene_Intro as an example)
Classified my scripts (I added packages which contains the appropriate scripts inside)
These are some of what I had completed from today and yesterday (which was when I scratched my system yet again)
There is 1 bug currently (not much of a bug though) when loading images with a height or width greater than 1024 it brings the game crashes (the debug messages says it's because the image is too big)
Here's an image showing the current intro:
Also, I "stole" essentials title screen (I don't think it matters since I am giving Maruno credit for now until it's changed + it's in an open source kit.)
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