Thread: [Engine] Pokemon Java Kit
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Old October 28th, 2012, 11:07 AM
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DaSpirit
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Join Date: Jul 2007
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Quote:
Originally Posted by hansiec View Post
Yes, it started using slightly more CPU, but in exchange for 1000+ fps.
Wait, so the FPS is not capped? Wouldn't you be wasting CPU cycles then?

Quote:
Originally Posted by hansiec View Post
Added A script parser for both Javascript and Ruby (Still finishing this up and yes this means that RMXP scripts MIGHT work),
That sounds weird. An interpreter in something that is already interpreted. But if it will make it easier for your users, then that's good I suppose.
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