Thread: [Engine] Pokemon Java Kit
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Old October 28th, 2012 (11:18 AM).
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Quote originally posted by DaSpirit:
Wait, so the FPS is not capped? Wouldn't you be wasting CPU cycles then?
True, I'll cap the FPS around 100 FPS

Quote originally posted by DaSpirit:
That sounds weird. An interpreter in something that is already interpreted. But if it will make it easier for your users, then that's good I suppose.
I added a ruby interpreter so people could at least attempt to use some scripts from Essentials, and the JavaScript parser is built into Java, so I didn't really do much effort on the interpreters.
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