Dual Type Moves
View Single Post
October 28th, 2012 (11:37 PM).
Abyss of Time, Great Seal
Great idea... hypotetically...
As everyone already mentioned, it would require enormous amount of calculations how would the moves be effective against each type.
Especially, developers would have to take 0x into consideration... as moves could be non-effective + super effective against some types and that would have to be counted.
ROM hacking FAQ
- Read before asking how to play a hack. |
PSN Trophy List
Joined Jul 2008
Also Known As:
View Public Profile
Send a private message to Satoshi Ookami
Find all posts by Satoshi Ookami
Find threads started by Satoshi Ookami
Ignore Posts by Satoshi Ookami