Dual Type Moves
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October 28th, 2012 (11:37 PM).
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Great idea... hypotetically...
As everyone already mentioned, it would require enormous amount of calculations how would the moves be effective against each type.
Especially, developers would have to take 0x into consideration... as moves could be non-effective + super effective against some types and that would have to be counted.
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