Pokémon Essentials, version 10 - 22nd October 2012
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October 31st, 2012 (5:04 AM).
Pokémon Island Creator
Join Date: Sep 2010
Originally Posted by
As easter eggs were mentioned earlier, you might be interested to know that there are two related to the fossil reviver. What are they?
Then you can use the "more than 4 choices" message command, which is demonstrated in the player's house. I'm not going to do
for you; users will have to do a bit of thinking for themselves.
There's a tutorial for making a map sloped on the wiki, and it is by no means necessary for a cycling-only map to be sloped southwards. Besides, the map looks flat.
I can't think of anything to put in that house, and it would be one more map adding to an already sizeable selection. Is an item maniac someone who buys certain items for a higher price than you could ordinarily sell them for? I'll put one in the Lerucean market.
For the record, pushing a boulder through a hole onto ice works exactly the same as the existing boulder-down-hole example, except it should become an inert non-passable event downstairs rather than a boulder. I
make such an example. As for pushing a boulder directly onto ice, it behaves exactly the same as on regular ground, i.e. it moves 1 tile. I could make them frictionless and slide just like the player, but I'm not sure if I should - either option could be used to make nice puzzles.
I am talking my opinions to improve Essentials. Of corse, I can do a several ticket boat example, but this event has no use for me.
About the house, you can move some things from other locations (like Kurt House and the internet/messages info) or make new events like the woman that says your pokémon happiness, and/or gives the Footprint Ribbon (but please put the League Ribbons in League). The man that gives the Effort Ribbon and/or
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PS: I like Tea.
Full game, Pokémon Island (version 1.2 released)
How to make a game (with emphasis in Essentials)
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