Port of the BW2 Repel system to GBA...
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November 2nd, 2012 (7:02 PM).
Oops! That was definitly a typo.
080A19F6: 1C 080A19F8: 11
Also, there was a small bug where the textbox wouldn't disappear after you used a repel in the overworld. I've updated the first post with the fix, but if you've already implemented it just change these bytes:
080A1A32: C7 F7 85 FF 70 BD
I've also added the compiled script to the first post.
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