Battle Platforms: Adding and Switching
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November 4th, 2012, 09:01 PM
im sexy and i know it
Join Date: May 2007
Location: Taylor Swift
Not sure how much this helps, but the RAM location
contains the byte that determines what battle background is loaded. If you change this byte in VBA's memory viewer, then have the game re-draw the background (just view your Pokemon party and exit), then the background will change. Nothing bad happens, even if you use an attack that temporarily changes the background, such as Faint Attack.
I would expect that an ASM routine that simply changes the byte that is set at 0x02022B50 would fix everything.
Pokémon DarkViolet (BETA 1 RELEASED)
DS-style 64x64 Pokémon Sprite Resource
Helping Guidelines for DS-style 64x64 Pokémon Sprite Resource
oh and you should probably check this out too
If you PM/VM me about ROM hacking questions, I will ignore it 99% of the time. Just saying.
Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
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