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Old November 11th, 2012, 03:41 AM
~JV~'s Avatar
~JV~
Dev of Pokémon Uranium
 
Join Date: Aug 2007
Location: Rio de Janeiro
Age: 20
Nature: Relaxed
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I FOUND THE SOLUTION!

Find this line in PoemonUtilities:
Code:
 pbMEPlay(bgm)
Comment it and add this:
Code:
 Audio.bgm_play("Audio/ME/#{bgm.name}",bgm.volume,bgm.pitch)
There you go, it's fixed for good. pbMEPlay is just a bad method. For some reason it tends to f*** with what comes next (the battle bgm) because of unknow reasons that have to do with the trainer intro ME (which I noticed having some lag at the first time it plays). Audio.bgm_play was the one used the most in older versions of Essentials, and so far it has been way more realiable to me :)
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