Adding New Moves and Creating New Move Effects
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November 12th, 2012 (08:52 AM).
Join Date: Aug 2012
Quote originally posted by
At 0xD75FC, you are supposed to overwrite the bytes with 00 00 00 00 00 00. Not 00 00 00 00 00 00 00 00. Overwriting the last two will make every move say "X used a <TYPE> move!" This is another error in the guide that should be fixed.
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:D thank youu. I was thinking that I probably screwed up somewhere. After all I am very bad at this.
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