[IDB available] Crash Bandicoot 2: N-Tranced Research Thread
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November 13th, 2012 (3:59 PM). Edited November 14th, 2012 by Team Fail.
Join Date: May 2009
Originally Posted by
Very interesting. Makes sense, but definitely adds a layer of complexity to the code.
I think this is the last of the methods they've employed for text encoding/reading, but hopefully I don't find any other odd characters.
Edit: nope.avi I need to find more bytes for the Japanese games. The codes to display the buttons in text are different from the UE releases. I'm going to have to write a completely custom parsing method for the Japanese games. @___@
je suis désolé
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