Zelda: Oracles Engine; for Game Maker
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November 15th, 2012 (12:15 PM).
Join Date: Nov 2012
Quote originally posted by
It's hard to put in with the way I'm doing things.
The HUD bar itself is not an object, it's shown using codes.
So it doesn't and can't have collision data. I know what your saying, but I can't make it 100% to the original.
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Isn't it possible to show the status bar at the top "offscreen"? Because when the player moves between zones and different screens, it will look very weird with it ontop of the player. Furthermore, it might frustrate those going for 8-bit accuracy.
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