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Old November 17th, 2012 (05:47 PM). Edited November 17th, 2012 by Herpahermaderp.
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Herpahermaderp Herpahermaderp is offline
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Join Date: Jul 2012
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Quote originally posted by Hyper Chibi Absol:
Ok I have another question for editing Pokemon Ruby, though this one may be kinda of so obvious that I'll be smacking myself in the forehead for asking but, how do I create an offset for an event say like an item?

I'm using XSE and I read the little tutorial thing on what script to use in order to make it so you can find an item, however, I tried to save but the save option is greyed out, and I tried the hot keys but they did nothing. Later I thought I could just type in random numbers and letters in the offset, hot key the save and attempt to see if the item was there but it wasn't. (go figure...)



This is what I'm putting into the program so I can find a sunstone in a certain area of the game. (I can't believe the only way to obtain it is by talking to an old man in the space station) What I'm trying to do is make it so that you can "mine" for the evo stones in the Fossil Cave. I could find the events for the other 5 stones, all I had to do was make the overworld sprite invisible so they don't look like just some random Pokeballs sitting on rocks. That and I had to make their ID 0000 so you can always comeback later to get some more stones if need be.

Please help.

EDIT: What I mean by Fossil Cave, its just a map I made were you can catch the first form fossil Pokemon like Kabuto and such as well as Clefairy and Jigglypuff due to the fact that they HAVE to live near moonstones
#dynamic 0x800000

#org @start
giveitem 0x5D 0x1 MSG_OBTAIN
end

no such thing as additem jus sayin

Now, I have a question. Is it possible to use trainer sprites with more than 16 colors? I've made this one, and it's 21 colors, but I don't really want to part with them...if it's not possible, I guess I will have to edit some out
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