Animated Sprites in Ruby and FireRed
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November 19th, 2012 (02:54 PM).
Working on 3DS CFW. Or something.
Join Date: May 2009
Location: Hoenn Safari Zone
Quote originally posted by
As I already explained, animations table in this 308CBC.
But the jumps and bumps...
...I have no idea where this...
...editing even less...
BUT IT MUST BE BLESSED WITH ASM ROUTINE
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Chances are the rotations, movement and dilating is done via a table of some sort, or even another script-like bytecode. You could have 1 byte for the type, then 3 for arguments (or less...)
Chances are, however, that it will require some extreme decompiling to even find it.
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