Animated Sprites in Ruby and FireRed
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November 19th, 2012 (2:54 PM).
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Join Date: May 2009
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Originally Posted by
As I already explained, animations table in this 308CBC.
But the jumps and bumps...
...I have no idea where this...
...editing even less...
BUT IT MUST BE BLESSED WITH ASM ROUTINE
Chances are the rotations, movement and dilating is done via a table of some sort, or even another script-like bytecode. You could have 1 byte for the type, then 3 for arguments (or less...)
Chances are, however, that it will require some extreme decompiling to even find it.
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