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Old November 19th, 2012 (10:56 PM).
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PokemonMasters PokemonMasters is offline
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Join Date: Jun 2012
Location: Nuvema Town, Unova
Gender: Male
Nature: Calm
Posts: 403
Quote originally posted by kebbles:
Wow this is incrediable, i cant believe i only just found this!
What are the bugs before I use this?
The bugs are:
-if you open the menu the textxbox of menu disapeared
-you don't change the color of the test because the wbto with you create semi-trasparent textbox makes the textbox and the text semi-trasparnet because are you found in BG0 (the screen are divided into Bg0,Bg1,Bg2,Bg3,Bg4,Bg5 and Bg6) and makes textbox and text semitrasparnet...
-The effect of textbox finish when you doing warp
that's why it is best to use asm..
Quote originally posted by Pinkish Purple:
Cool, PokemonMasters! :D you put it up. Is there a more in-depth tutorial for newbs?
its already. You just put that in the script. How more in-depth do you want? xD
Quote originally posted by Gamer2020:
I'm sure you can make an asm function to do the same thing. I'm pretty sure all you're doing is setting registers and stuff to use the hardware windowing.

http://www.coranac.com/tonc/text/gfx.htm#sec-win
Quote originally posted by shiny quagsire:
It wouldn't be that hard to write an ASM routine to set those bytes, and attach it to a special, or even hack in a call to that function every time a textbox is loaded.
It for newbies or people who barely or don't know anything about ASM :D
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