Quote:
Originally Posted by kebbles
Wow this is incrediable, i cant believe i only just found this!
What are the bugs before I use this?
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The bugs are:
-if you open the menu the textxbox of menu disapeared
-you don't change the color of the test because the wbto with you create semi-trasparent textbox makes the textbox and the text semi-trasparnet because are you found in BG0 (the screen are divided into Bg0,Bg1,Bg2,Bg3,Bg4,Bg5 and Bg6) and makes textbox and text semitrasparnet...
-The effect of textbox finish when you doing warp
that's why it is best to use asm..
Quote:
Originally Posted by Pinkish Purple
Cool, PokemonMasters! :D you put it up. Is there a more in-depth tutorial for newbs? 
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its already. You just put that in the script. How more in-depth do you want? xD
Quote:
Originally Posted by Gamer2020
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Quote:
Originally Posted by shiny quagsire
It wouldn't be that hard to write an ASM routine to set those bytes, and attach it to a special, or even hack in a call to that function every time a textbox is loaded.
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It for newbies or people who barely or don't know anything about ASM :D