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Old November 20th, 2012 (11:27 PM).
digi-kun's Avatar
digi-kun
Hourai NEET
 
Join Date: Feb 2004
Location: In Lab, On A Computer
Age: 25
Gender: Male
I seem to have missed a day. Let's do some catch up while we're at it. We also seem to be going back to double Vanguard previews, so look forward to them.

Weiss Schwarz
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Genki & Rosetta
Event: Level 1, Cost 1
Choose one of the following effects to activate:
[Choose 2 of your Standing characters and set them to Rest. If you Rest 2 characters, choose an opponent's Level 0 and send it to the top of the deck.]
[Choose one of your characters. For this turn, it gets Level +1 and Power +5500.]
A pretty good card at level 1, you have a choice of straight out killing an opponent's level 0 or gaining power to get over something. While you're usually gonna use this for the second ability, it can also act as a way to clear annoying defensive level 0s with staying power. like Illyasviel Von Einzbern.

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Anxious look Junna
Level 0, Cost 0, Pow 1500, Soul 1 <Science, Sports>
[AUTO] [Send a climax from your hand to your waiting room] When this card is played from your hand to the stage, you may pay the cost. If you do, choose a <Science> character from your waiting room and send it to your hand.
[ACT] [Set this card to rest] Choose one of your characters, it gets Power +500 for that turn.
Being able to send climaxes from your hand is always a good ability, especially when you can use it to cycle it out for a useful card you can play.

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Tennouji Nae
Level 1, Cost 0, Pow 5000, Soul 1 <Science, Sports>
[AUTO] [Send the top card of your deck to the clock] When this card attacks, if "One Summer's Adventure" is in your climax slot, you may pay the cost. If you do, choose a <Science> character from your waiting room, and put it in your stock. Then choose a <Science> character, and for that turn, it gets Power +3500.
A good way to generate stock and power, though it's a hefty cost of 1 damage, which may not be too bad early levels.

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First Battle Nae
Level 2, Cost 1, Pow 8000, Soul 1 <Science, Sports>
[AUTO] When this card gets reversed in battle, if the other <Science> characters you control is 3 or higher, you may send this card to stock.
A good beater that generates stock when it dies while you have a big enough field. Quite respectable.

Vanguard
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Battle Sister Cookie
Oracle Think Tank/Elf, Grade 3
[ACT] [V] Limit Break(4) (Only active while at 4 or more damage): When this card attacks, it gets Power +5000 for the battle.
[AUTO] [CB(2)] When this card is called to VG, you may pay the cost. If you do, draw 2 cards, and discard 1.
I always have a weak point for the +5k Limit breakers cuz they have good hitting power, and usually come with a soul boost unit-specific booster which puts then at 26000 power, which requires 20k worth of guards without triggers unless the opponent has a cross-ride unit active. Second ability stays true to the Oracle Think Tank way of Drawing = Power.

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Battle Sister Cream
Oracle Think Tank/Elf, Grade 1
[ACT] [R] [SB(1)] When this unit boosts a unit named "Battle Sister Cookie", you may pay the cost. If you do, give the boosted unit Power +5000.
Yes, the card combo is "Cookie and Cream". This combo actually holds a little bit more significance to the Oracle Think Tanks because they can benefit off having no cards in the soul, making the Soublast beneficial at the same time.

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Tranceraizer
Nova Grapplers/Battleroid, Grade 2
[AUTO] When this unit gets called to the VG or RG, look at the top card of your deck. If it was a Grade 1 or Grade 2 <Nova Grappler>, call it to the RG. If it's not, return it to the deck and shuffle it.
While it doesn't seem to be an optional ability, I believe the point behind the card is to increase the number of Raizers on the field to maximize the ability of Perfect Raizer when it hits play. Using this ability to swarm always works too.

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Burstraizer
Nova Grapplers/Battleroid, Grade 1
[ACT] [V/R] [CB(1)] For this turn, this unit gets Power +1000
Pretty standard ability. Nothing really special here aside from the part where it has "raizer" in the name

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Oh right, i almost forgot the Grade 2s had abilities on them ><. Flipping up damage is pretty standard for Novas as they have a good output for spamming counterblast abilities. It also preps for the final piece of the ride chain, Stern Blaukluger.
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